Influence & face-acts
Influence is a standing effect one person has on the people around
them, declared as influence <name>, <mode>, <range> … end influence.
The mode is passive or active; the range is proximity (whoever is
near), room, or targeted. Inside, makes mood <word> and makes threat <level> say what the influence does to someone who does not
resist — threat levels run safe, uneasy, wary, threatened,
cornered, desperate.
Influence can be resisted, and both outcomes are authorable: phrase <key> on witnessed fires when it lands, phrase <key> on resisted when
someone shrugs it off. Whether a given person resists is read from their
own model, so the same intimidating presence genuinely plays differently
across a room — which is the reason to reach for influence rather than
writing the reaction into each topic row by hand.
A face-act is a moment where a person is seen losing face: backs down, shows fear, admits fault, pleads, accepts insult, caught lying. These are observable events rather than declarations — when one
happens in front of others, the witnesses record it, and it travels the
same way any other knowledge does (see Feelings &
knowledge).
That is what lets a character be treated differently later because of
something they did in public.
create Jonas Reed
a person, proper
influence intimidation, active, proximity
makes mood fearful
makes threat wary
phrase jonas-looms on witnessed
phrase jonas-looms-resisted on resisted
end influence