Sharpee
Chord / Characters & Conversation / Influence & face-acts

Influence & face-acts

Influence is a standing effect one person has on the people around them, declared as influence <name>, <mode>, <range>end influence. The mode is passive or active; the range is proximity (whoever is near), room, or targeted. Inside, makes mood <word> and makes threat <level> say what the influence does to someone who does not resist — threat levels run safe, uneasy, wary, threatened, cornered, desperate.

Influence can be resisted, and both outcomes are authorable: phrase <key> on witnessed fires when it lands, phrase <key> on resisted when someone shrugs it off. Whether a given person resists is read from their own model, so the same intimidating presence genuinely plays differently across a room — which is the reason to reach for influence rather than writing the reaction into each topic row by hand.

A face-act is a moment where a person is seen losing face: backs down, shows fear, admits fault, pleads, accepts insult, caught lying. These are observable events rather than declarations — when one happens in front of others, the witnesses record it, and it travels the same way any other knowledge does (see Feelings & knowledge). That is what lets a character be treated differently later because of something they did in public.

create Jonas Reed
  a person, proper

  influence intimidation, active, proximity
    makes mood fearful
    makes threat wary
    phrase jonas-looms on witnessed
    phrase jonas-looms-resisted on resisted
  end influence