Sharpee
Chord / Characters & Conversation / Goals

Goals

A goal is a short authored plan a person pursues on their own turns, written as goal <name>, <priority>end goal. Priorities are critical, high, medium, and low, and they only decide which goal wins when more than one is live at once.

active when <condition> gates the goal. The condition reads character or story state — it is breaking (a conscience band), it is not calm (a mood), a story state such as second-day, or a compound joined with and. It does not read a fact's value: writing active when the ledger is forged fails with analysis.unknown-entity, because the ledger resolves as an entity there. Gate on state, and let a thinks line carry what the person believes.

The body is a short list of steps: seek <person> to go find someone, move to <room> to go somewhere, and say <phrase> to <target> to deliver an authored line on arrival. Steps are authored behavior, not a planner — nothing is searched or invented, and a goal that cannot make its next step simply does not act this turn. A conversation in progress suspends pursuit, so a person will not walk out mid-sentence to run an errand.

A person's own states: list is the ordinary World > States construct, driven with change it to <state>, and is often what a goal is gated on.

create Jonas Reed
  a person, proper
  states: denying, confessed

  goal seek-the-vault, high
    active when it is breaking
    seek Marta Kell
    move to the Vault
  end goal