Goals
A goal is a short authored plan a person pursues on their own turns,
written as goal <name>, <priority> … end goal. Priorities are
critical, high, medium, and low, and they only decide which goal
wins when more than one is live at once.
active when <condition> gates the goal. The condition reads character
or story state — it is breaking (a
conscience band),
it is not calm (a mood), a story state such as second-day, or a
compound joined with and. It does not read a fact's value: writing
active when the ledger is forged fails with analysis.unknown-entity,
because the ledger resolves as an entity there. Gate on state, and let
a thinks line carry what the person believes.
The body is a short list of steps: seek <person> to go find someone,
move to <room> to go somewhere, and say <phrase> to <target> to
deliver an authored line on arrival. Steps are authored behavior, not a
planner — nothing is searched or invented, and a goal that cannot make
its next step simply does not act this turn. A conversation in progress
suspends pursuit, so a person will not walk out mid-sentence to run an
errand.
A person's own states: list is the ordinary World >
States construct, driven with change it to <state>, and is often what a goal is gated on.
create Jonas Reed
a person, proper
states: denying, confessed
goal seek-the-vault, high
active when it is breaking
seek Marta Kell
move to the Vault
end goal