Greetings
define greetings for <person> holds the rows that fire at the edges of
a conversation rather than inside it — the opening and the parting. The
boundary rows are first time:, on return:, and on leaving:, which
cover the three moments every recurring character needs.
on return can be narrowed by how long the player has been away:
on return, again so soon: for coming straight back, and on return, after days: for a real absence. The runtime decides which applies from
elapsed story time, so the author writes both readings and never
schedules them. A bare on return: catches whatever the narrowed rows
do not.
The repetition rows count askings rather than absences: asked once:,
asked again:, and asked many times: let a character notice being
pressed. This is what turns a stock greeting into a character who reacts
to being pestered — and it is worth authoring even when the reply is
short, since the alternative is the same opening line forever.
define greetings for Will Kemp
first time:
phrase kemp-sizes-you-up
on return:
phrase kemp-nods
on return, again so soon:
phrase kemp-twice-in-an-hour
on return, after days:
phrase kemp-wheres-been
asked again:
phrase kemp-persistent
on leaving:
phrase kemp-turns-away
end greetings